convert more clients.

Cyber-centric corporate events that keep clients coming back for more.

wouldn't you like to capitalise on these stats?!

85%

Up to 85% of Senior Leaders believe live events are crucial for the success of their business.

70%

Statistics show 70% of people turn into customers after an experiential marketing event.

65%

65% of customers state they have a better understanding of a product or service following a direct event.

why cyber escape room activities.

hands-on

Having a hands-on experience promotes communication, interactions between delegates, and brings some fun to the occasion. Death by PowerPoint isn't the vibe.

Time limited

Our cyber escape rooms are designed to last for one hour. Which means you can easily slot them into your event schedule around any other activities or talks you have planned.

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cyber focused

Fed up of organising sporting events, golf days, and track meets? Good. Customers want to see more relevant and cyber-centric activities at events. No more golf, please.

portable

Our escape room games come in a box and can be played on a table in your office or event location, so you don't need to hire big venues to get involved in the fun.

like what you see?

the games.

Take a look through our game scenarios. Each one is designed to last up to one hour,  and can be played by up to 5 players at a time. Fancy a bit of healthy competition? We recommend getting a few boxes together and challenging teams to compete against one another.

We have more epic games in development, but we also love hearing new ideas. So if there's something you're looking for that's not listed here, get in touch and we might just make it happen!

Cyber Escape Room Co. - Executive's Dilemma
Cyber Escape Room Co. - Executive's Dilemma

We’re in a bit of a pickle.

The CEO of Foogle (definitely not Google) has been hit with a ransomware attack. Uh-oh!

The CEO has done some investigation already but seems to have given up and gone into hiding, so you've been left in charge of sorting this thing out. The only things left behind were a locked briefcase, phone, wallet and a notebook.

You have one hour before the attacker releases our sensitive information to Rupert Murdoch and his cronies, damaging our reputation with clients beyond repair. Good luck!

learning outcomes

Password security, phishing awareness.

Cyber Escape Room Co. - Bank Heist
Cyber Escape Room Co. - Bank Heist

You're a part of the infamous PAC Society cybercrime group and you happen to have found a handbag belonging to CFO, Cindy Lane, on your travels around London.

The security team are on their lunch break so you've got one hour to get into her company bank account and transfer yourself £10 million.

Are you up to the challenge?

learning outcomes

Phishing awareness, password security, device security.