Luxury Car Brand Launch In Space
Delivered as part of a bespoke SPACE_ experience... a full cyber training takeover including escape rooms, a SOC room, vishing booths and speaker sessions
12.01
Milton Keynes,
UK
2026
A train heist. A live ransomware crisis. Telephone boxes to play out realistic voice scams.
For two days, this luxury car brand's HQ stopped being an office and became a cyber playground, with The Cyber Escape Room Co. running the show.
The Takeover
We transformed the luxury automotive brand's conference space into a full, multi-zone cyber training environment - not a workshop, not a demo, but a full-body experience. Life-sized builds. Real props. Real decisions. Real consequences.
This was The Cyber Escape Room Co. at full power: immersive environments, digital investigations, live social engineering, and cyber storytelling designed to land emotionally, not just intellectually.
Participants didn't just sit and listen. They moved, they argued, they problem-solved. And they felt the pressure.
Inside the space_ experience
A full takeover. Four distinct zones. One mission. To make cyber security training that's engaging and grabs attention.
The Final Stop - Train Carriage Escape Room
Flip the script, and become the hackers.
Teams stepped inside a life-sized train carriage and into the role of a hacking crew who'd found a suspicious bag left behind. Laptops open. OSINT everywhere. Passwords cracked. Financial details exposed.
The mission was simple: exploit what you can before the train hits St Pancras. The lesson landed hard... one careless moment is all an attacker needs.
SOC Star - SOC Room Experience
A ransomware investigation you don't just watch... you run.
A fully built Security Operations Centre dropped participants into a live incident. Logs to analyse. Artefacts to review. Decisions to make under time pressure... all whilst the hacker is applying pressure.
We've beefed up our popular physical escape room scenario, The Breach, to include additional CCTV puzzles, annoying messages from the bad guys, and little Easter eggs along the way. Get teams thinking like defenders while the clock is ticking.
Hold the Phone - CTRL+Vish Vishing Booths
Classic British phone boxes. Very modern threats.
Traditional (kind of... they are yellow after all) phone boxes housed real-time vishing scenarios powered by our in house vishing platform, CTRL+Vish. Participants answered the call, felt the manipulation, and learned immediately how social engineering works when it's aimed straight at you.
Speaker Sessions - Silent-Disco Style
Headphones on. Distractions off.
Between zones, attendees tuned into high-impact talks from two of the industry's most distinctive voices:
- Ian Murphy - cyber veteran, stand up comedian, and most excellent Scouser... he delivered sharp and funny insights on why behavioural science in cyber with his talk "Are we stupid or what?!"
- James Linton - social engineer famous for phishing the White House, James dissected the anatomy of a phishing attack explaining how he targeted high profile public figures
No fluff. No boring. Just stories that stuck.
Why it worked
This wasn't about ticking a training box. It was about creating something employees would remember. By blending immersive learning, emotional engagement, real-world cyber decision-making, and hands-on problem solving, the experience did what traditional training never quite manages: it got engagement.
One site. One journey. Multiple moments where people stopped and said, "Oh! That's how this actually happens."
The Takeaway
When cyber training feels real, people act differently. They ask better questions. They spot risks faster. They talk to each other more. This SPACE_ takeover proved that when you design training like an experience, not a lecture, it doesn't just land. It sticks.
Is your organisation ready for something this immersive?
Let's build your next incident before the real one hits.