Large Scale Immersive Builds
SPACE_
We build worlds, not workshops.
Engagement doesn't live on slides. It lives in rooms. In moments. In experiences people carry home.
Most security events are expensive PowerPoint sessions with catering. People sit, nod, forget. The threat landscape gets quoted. The compliance box gets ticked. Nothing changes.
SPACE_ is built on a different premise. When you step into an environment, your brain switches from passive receiving to active processing. Emotion kicks in. Stakes feel real. The lesson embeds.
That's not a theory. That's how memory works. A 2025 UC San Diego study of 19,500 employees found that mandatory awareness training had zero measurable impact on phishing susceptibility. Experiential, situational learning did. SPACE_ is the physical application of that, at the scale your event demands.
Read the evidence behind our approach →
The Process
HOW A
WORLD
GETS BUILT
Every SPACE_ installation is a collaboration from the first call. We don't hand you a menu. We sit with you, understand your objectives, your audience, and your space, then design something that couldn't exist anywhere else.
We start with what you want people to feel, think, and do differently. Objectives first. Format second.
Story, narrative, flow, branding. The environment is designed around your space, not the other way around.
Sets, props, sound, lighting. The production team handles everything. You arrive to a world already assembled.
On-site facilitation, throughput management, debrief. We run it so you can be fully present in the room.
How It's Delivered
FIVE
FORMATS.
ONE BRIEF.
No two SPACE_ builds are identical. But most sit within one of five format families, from full life-sized installations to rapid-deploy drop-in experiences. Mix and match based on your space, budget, and ambition.
What It Looks Like
CONCEPTS
AVAILABLE
TO COMMISSION
Every concept is a fully developed, ready-to-deploy experience. Each one is designed around a specific threat, behaviour, or security challenge — and every one can be adapted to your organisation, your audience, and your event.
A perfectly respectable museum exhibition about codebreaking. Participants arrive as authorised insiders and discover exactly how much damage trust, access, and oversharing can do.
View conceptA full-day, multi-installation event that puts hundreds of people inside the mindset of an attacker. Four acts. One question: how do they actually get in?
View conceptA coordinated heist across your entire organisation. Multiple locations. Multiple teams. One shared objective. The final breach only succeeds when everyone plays their part.
View conceptA modular programme of immersive experiences built around aviation — from a portable cockpit for young learners to a full aircraft cabin escape room where participants save the flight.
View conceptWhere SPACE_ Fits
BUILT FOR
MOMENTS
THAT MATTER
A centrepiece that draws people in and keeps them talking. The installation everyone photographs. The session people actually remember at 4pm on day two.
Shared experiences that cut through hierarchy, assumptions, and polished PowerPoints. When your leadership team steps into the same challenge together, something shifts.
Security culture isn't built by a poster campaign. It's built by moments that signal: this actually matters here. SPACE_ is that moment.
Story-driven experiences people remember you by. Not the branded lanyard. Not the sponsored coffee. The immersive room they walked out of and told someone about.
Make October land differently this year. Instead of a comms campaign nobody reads, give people an experience they didn't see coming. SPACE_ turns CSAM into a cultural moment.
Need to reach every site, every team, every location? SPACE_ scales across multiple venues simultaneously, with each location playing its part in a single connected experience.
The People Behind The Worlds
THE TEAM
Creative Director
Amy Stokes-Waters
Amy leads the creative vision behind SPACE_, shaping the story, tone, and emotional arc of every world. Her work focuses on designing moments that spark curiosity, tension, and buy-in, blending narrative, behavioural design, and immersive mechanics into experiences people remember and talk about.
Every SPACE_ build starts with the same question: what do we want people to feel?
Executive Producer
Rob Lancaster
Rob leads production and live delivery of SPACE_ installations, turning creative ambition into experiences that work flawlessly in the real world. With decades of large-scale live event experience, Rob ensures every build runs smoothly, safely, and at scale, from flow and throughput to sound, lighting, and on-site execution.
The result: immersive worlds that feel effortless to step into and impossible to forget.
Ready to build
LET'S
DESIGN
YOUR WORLD
Tell us about your event, your space, and your audience. We'll come back with a brief that makes it real.